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Showing posts from October, 2012

Happy Halloween!

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More on Wil Wheaton, Savage Worlds, and a Busy Weekend

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My wife, Robin, is more than I deserve.We’d already promised the rest of the Texas wine blogosphere to meet up at the Fredericksburg Food and Wine Fest on Saturday the 27th, so when I suddenly discovered that the Austin Comic Con/Wizard World Austin was the same weekend – and that the cast of “Star Trek: the Next Generation” was attending -- I figured there was no chance we were going (and I was sad).But since Vitis Poema is doing so well because of the connections she’s made in the Texas wine industry, Robin decided I needed to meet Wil Wheaton to get the moral support to get back on track with Regency/Gothic and Wine and Savages.
In case you’ve never visited his blog or watched Geek & Sundry, Wil Wheaton is an amazingly gracious individual.He took several minutes to chat with each fan who came through his autograph line and really made everyone feel special (especially awesome since he’d gotten food poisoning the day before and was sick all night).Meeting him was easily the hig…

Wil Wheaton Signed My Savage Worlds Deluxe!

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And now I'm in line to hopefully see a panel of the male ST:TNG stars.

Mead!

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Attention RPG blogosphere!

You can buy mead from Rohan!

It is delicious!

Adios, Zorro!

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“Zorro Rides Again!” # 12, the last issue of Matt Wagner's run writing Zorro comics for Dynamite Entertainment, came out last week.I didn’t pick it up from Dragon’s Lair until this week because I was dreading both the end of new adventures of one of my all-time favorite characters and a rushed and dissatisfying conclusion.Unfortunately, I got exactly what I was expecting.
This latest series of Zorro comics began in June 2008 with a loose adaptation of Isabel Allende’s 2005 novel Zorro by Wagner and artist Francesco Francavilla.While I definitely appreciate Allende’s novel, I feel Wagner’s adaptation is an improvement; it shifts the function of narrator to Bernardo, removes Allende’s lightly mocking tone, and functions better as a first adventure for an ongoing hero. (It was also a huge success in introducing Francavilla to a wider audience; those unfortunate fans of all things cool who are not familiar with Francavilla’s gritty, retro style should make their way to his blog and of…

Coincidence? I think not!

So I complained on the blog yesterday about not getting _Elminster's Forgotten Realms_ and today we suddenly received notice it shipped.

In defiance of any logic or proof, I choose to believe this means somebody at Amazon likes my blog and made a special effort to get me my danged book. Thank you, unknown fan!

Miscellania 10/16/2012

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It's my birthday!I've been anxiously awaiting the arrival of Ed Greenwood Presents: Elminster's Forgotten Realms... but there's been some error at Amazon and it hasn't shown up. Crap. My comics & gaming shop got it two weeks early, but I'd rather save the money. I plan on doing a very thorough review once it does arrive.I've also been anxiously awaiting the possible recovery of my family copies of Time-Life Books' The Old West series -- in particular The Spanish West. I wonder why?The winner of the poll -- by a margin of all three votes cast -- is "Bandits of El Camino Real." I'm pleased with this choice. Robin favored "highwaymen" and I favored "Old California," so this is a good compromise. (As a side note, Johnston McCulley used "highwayman" throughout The Curse of Capistrano, but I always see Dennis Moore whenever I see that word.)I'm still having fun with D&D Next. (I don't know wh…

Regency/Gothic: Lord Byron

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By request, I present the most infamous man in the Regency era -- George Gordon Byron, Lord Byron.

Byron was a complex person who remains difficult to interpret even centuries later.  Byron's father, John "Mad Jack" Byron, was a dissolute adventurer; the great-uncle from whom he inherited his baronetcy, William "the Wicked Lord" Byron, was an infamous duelist and madman.  This legacy of darkness and a childhood filled with abuse inculcated in Byron a belief in his own inherent evil -- and prompted him to a self-fulfilling prophecy of a life of sin.


During the Regency proper (1810 - 1820), Byron rises from obscurity to popular acclaim and then falls again into infamy.  He is in the Mediterranean until 1811 and may be encountered in Albania, Constantinople, Greece, Portugal, or Spain.  His time in England is brief; he rockets to fame on the basis of "Childe Harold's Pilgrimage" in 1812, gets into his disastrous affair with Lady Caroline Lamb, proba…

Poll: Something of the Something Something

Time for another poll! 

A completely useless, utterly pointless poll...

This whole Regency/Gothic thing is hard.  (Oddly, the part I have the hardest time with is the Gothic bit; I am far more enthusiastic about Regency Romance than Gothic.)  So, from time to time, I think I should do something less ambitious as Wine and Savages' first publication -- something I have a great deal of empathy with, something that doesn't require too much historical research, something more fun...

Something Zorro-ish...

You will find to the right a poll with a list of titles.  I decided that calling the supplement "The Curse of Capistrano" would be a bit too daring.  Technically, Johnston McCulley's original 1919 novel and the 1920 film based on it that defined Zorro's appearance are out of copyright stateside, but apparently the trademark holders like to try to throw their weight around.  What's your favorite alternate title?  Let's face it, I'm probably never going…

Miscellania 10/1/2012

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Miscellaneous thoughts and links...

Oops, I totally forgot there are grimoire rules in the Savage Worlds Horror Companion.  I like mine better.   I've been meaning to link to this for over a month, but I keep forgetting.  Really Bad Eggs had a great observation about hit points in Dungeons & Dragons that informed some of my observations about D&D Next.  I'd say that the slow pace of hit point recovery and the decision to give clerics healing magic with names like "Cure Light Wounds" also had a bad influence on the conception of hit points as physical wounds rather than an abstract reckoning of fatigue, luck, etc.  In my D&D Next game, I'm going to have to try to break this mold by describing hit point loss in terms of parries, fumbles, slips, trips, grazes, near-misses, and the like.  I should put together a list of stock descriptions...Dreams in the Lich House has been laying out ideas for a Japanese-style setting with Arthurian themes.  I've been…