Showing posts from June, 2014

Time to put my thinking cap on...

+Robin English-Bircher and I have been playing a weird little InuYasha-ish Japanese gods duet for a bit, but it seems to be coming to the end of its natural lifespan.  Duet games tend to burn out really quickly -- at least, they do when I run them -- because the condensed nature of character growth and frequency of play just fast-forwards through the plot development.  Now I need a new duet setting.  We've played multiple The King is Dead duets and Robin (rightfully) wants something more romantic than giant monster fights, so I need to come up with some pitches:

Elminster's Ecologists
Genre: Fantasy
The Forgotten Realms' answer to Steve Irwin and Jeff Corwin is a ragged team of druids and rangers who try to study animal-intelligence monsters and relocate them away from populated areas without resorting to using deadly force. (It wouldn't actually have anything to do with Elminster; the title's a pun off some supplements Greenwood wrote.)

Fab Flannel Five
Genre: Modern

Mecha Kaiju Sensō Tai!!!: Don Figueroa

Finding figure flat-ready art for super robots has turned out to be tougher than finding it for kaiju.  Here's some pretty pictures by Transformers artist Don Figueroa that fit the bill:

Pacific Rim 2 on the way!

So... This happened yesterday:

Guillermo del Toro announced that Pacific Rim 2 is in serious development, with an animated series to accompany it and more comics on the way too.  I wasn't actually all that impressed by the movie when I first saw it, but it has certainly grown on me.  (Basically, I expected something more original than what it was, and now I've settled in to enjoying it for what it does achieve.  Also, I love the score.)  Regardless, it kicked off a crazed spree of mecha and  kaiju posts on this blog, and I look forward to the sequel. 

Now I just need to sell some publisher on financing my Savage Worlds kaiju vs. mecha setting before 2017...

Setting Rule: Fighting Spirit

+Jerrod Gunning and the guys are discussing how to run anime-flavored games in Savage Worlds tonight and -- as usual -- I won't be able to attend.  Here's a quickie setting rule suggestion for running shonen anime-style fights:

Fighting Spirit
When a Wild Card is Incapacitated in a combat, she may make an unpenalized Spirit Roll.  One wound is healed for each success and raise on the roll.  Characters  may attempt a Fighting Spirit roll once per Rank per combat scene.  In settings where power points are used, this Fighting Spirit roll also restores 5 power points per success, up to the character's normal maximum.  Fighting Spirit applies to both player and non-player Wild Cards.

Kaiju Haiku

Image recently ran an article about a Godzilla haiku Tumblr.
Haiku in Japanese consist of two juxtaposed ideas and a seasonal reference that frames the poem in the context of the natural world.It is not mopey free verse sliced into a 5-7-5 stanza. Those poems are not Godzilla haiku.
These are kaiju haiku:

The roaring typhoon Carries destruction west
From Odo Island.

Red leaves falls into The bonfire of Mount Aso.
Rodans mate for life.

On Monster Island, Unwelcome snow blankets all.
Father and son sleep.

Diamond and ruby Explode.Fireworks light the sky,
Ghidorah, and Gigan.

Cherry blossoms fall, Burning through the soot and dust
Above San Francisco

Mecha Kaiju Sensō Tai!!!: There Have Always Been Dragons

Kwinn paused for a moment, surveying the Theodore Roosevelt Memorial Hall before entering.The Princess Kaji stood with her back to him, staring up at the stuffed and mounted body of the giant ape that greeted visitors to the AMNH.Families and students drifted amongst the exhibits.Kwinn Martin recognized a Soviet agent and a pair of Red Chinese, but he knew they posed no danger today.

He walked up to the princess, taking his turn to admire the lifelike remains of the Eighth Wonder of the World.Kong’s face was forever frozen in a defiant roar, but his body was simply too massive to be posed with his arms raised, so his body was bent humbly despite his fierce expression.Kwinn was reminded of the many Japanese he knew.He turned to look at the young woman he was meeting, who looked so Japanese but wasn’t at all.
Kaji looked up at the monster with pity in her dark, dark eyes.She was as still as a mannequin herself, standing with a poise and confidence that was anything but humble.Her long …

Mecha Kaiju Sensō Tai!!!: The Grand Unified Theory of Kaiju

Recovered transcript of Dr. Takarada Testuo’s address to the UN Science Council, June 16th, 1975.
Dr. Takarada Tetsuo: When the daikaiju labeled Gargantua-0 (colloquially known as G-Zero) first appeared off of the coast of Japan following the Bikini Atoll tests, it was generally assumed that humankind was responsible for the strange beast’s creation.Numerous theories were proposed – that G-Zero was an irradiated Komodo dragon or saltwater crocodile, that G-Zero was a prehistoric survivor awoken and mutated by the atomic blast – but they all ultimately laid the blame at mankind’s feet for playing God with the atom bomb.
Subsequent daikaiju attacks have seemed to invalidate this hypothesis.While Seiryū, G-Zero’s conspecific successor, can naturally be assumed to share an origin with the first recorded daikaiju – though Seiryū is admittedly larger and somewhat more draconic in appearance – other daikaiju have a bewildering range of origins.While the so-called ‘Four Guardian Beasts’ -- Sei…

Mecha Kaiju Sensō Tai!!!: Matt Frank

Do you need art for a  Mecha Kaiju Sensō Tai!!! campaign?There's a lot of awesome kaiju art on the internet that suits the bill, and an awful lot of it is by Matt Frank.   While there's some awesome stuff on his professional page, his deviantART page has some absolutely pefect pieces for use as figure flats or flavor illustrations.  If I ever get around to trying to produce a book of this setting (or if somebody with deeper pockets pays me for it), Matt Frank is my first choice of artist.
The following are from his Godzilla Neo project that reimagines characters from every era of Godzilla (including the cartoons).  They'd take a bit of work to turn into custom figure flats, but they'd be worth it. 

The King is Dead: Progress Update

Here’s how things currently stand with the playtest materials for The King is Dead: It’s currently at something over 30 pages -- most of which is new – which probably makes it the longest thing I’ve ever written. The introduction is complete (and has been presented on this blog). The setting background/gazetteer section is roughly broken down but needs a lot of work.The main body of that section is the “Grim, Unpleasant Land” posts that have appeared on this blog, but I’ve realized I need to revise the sections on the Colonies significantly and add more detail about the broader world.The information on the Colonies has been regrettably 13 Colonies-centric, so I need to add more info about the Caribbean island equivalents and the New Orleans stand-in.I struggled for a while with a naming scheme for the entire world based off of the goofy pun names for Malleus and Clavus, but I think I’m going to reject that and embrace a more organic approach to the rest of the world.(For those who h…

Obligatory D&D 5e Pre-Release Post

I'm glad Basic D&D is going to be free, because I'm curious about the new game but really, really unlikely to pay money for it.  Like the dumbass I am, I will almost undoubtedly buy the new Forgotten Realms setting guide when it comes out (it hasn't even been announced yet, but I'm sure there will be one since the Realms are the default setting for the new edition). Otherwise... umm...


I guess I really don't have anything else to say about it.

Mecha Kaiju Sensō Tai!!!: Soul Meld

Mecha Kaiju Sensō Tai!!! is a Savage Setting of colorful tokusatsu- and anime-style mayhem.Every player assumes control of a human-scale character and either a “super robot”-style mecha or a daikaiju.MKST!!! deviates from how mecha and giant monsters are handled in the Savage Worlds core rules, Sci-Fi Companion, and Super Powers Companion by creating them using the standard SW character creation rules and then granting the mecha and kaiju a +20 Gargantuan-scale bonus to damage and Toughness when they need to interact with humans. By substituting the G-scale for the complicated math of Sci-Fi Companion walkers and Super Powers Companion character creation, Mecha Kaiju Sensō Tai!!! aims to provide Savage Worlds players a fast, furious, fun way to stomp Tokyo into rubble.
The following new power is for use only in MKST!!! campaigns.It has not been designed to scale with other Savage Settings.
Soul Meld Rank: Novice Range: Sight Power Point Cost: 10 Duration: 5 turns (2 per additional turn) Tr…

Dyvers' Great Blog Roll Call for 2014

+Charles Akins has updated his monumental RPG blog roll call for 2014.  I'm happy to see I've increased my average number of posts from 9 to 13, but I certainly wouldn't have minded an updated an update of my description to something like "This weird-ass blog is dedicated primarily to the ongoing development of a gonzo Savage Worlds setting called The King is Dead, about a democratic revolution in a Gothic 18th century world, but also features digressions about Godzilla."  Oh well, I can hardly object to being called "smart and resource heavy."  I need to perma-link this year's Great Blog Roll Call and work my way through the list; I need some new reading material.

The Queen's Cavaliers Kickstarter Closes Soon

I've been curious about The Queen's Cavaliers ever since last February when Really Bad Eggs did an interview with designer Caoimhe Ora Snow.  I signed up for the Prefundia alert so I could pledge early and jumped in on the early bird special for the book and PDF.  I also contacted Caoimhe Ora Snow about doing an interview for this site...
...And I have utterly failed to ever do the interview.  Sorry.  I've been really busy with my own writing (which is on a much bigger roll than I can show on the blog) and even doing an e-mail Q&A was too time-consuming.  Sorry.
In any case, the Kickstarter closes in 36 hours and I wanted to post something.  It's a fun setting that takes the opposite tack of The King is Dead by positing fighting for an aristocracy that is progressive and good (in real-life, modern terms) rather than fighting against an aristocracy that's crappy and bad (just like they were in history).  It's a fun system that rewards high dice rolls with a…