Showing posts from August, 2015

For That Guy That Can't Spell "Heirloom"

Air Loom Sword
Weapon (any sword), rare (requires attunement)

This magic weapon has 3 charges. By expending a charge and making a successful attack roll, you may weave a suit of clothing into existence from thin air. The charge is lost if the attack fails. The sword regains 1d3 charges daily at dawn.

The Armor Class you must hit with your attack roll depends on the complexity and expense of the item you weave:

Clothes, common or robes = AC 10Clothes, traveler's = AC 15Clothes, costume = AC 20Clothes, fine = AC 25

Notes Toward a Van Helsing/Doctor Who Class for D&D 5e

In case you didn’t know, EN World has an open call going on for Halloween-themed submissions for EN5ider. I’ve submitted a proposal for the adventure article (“’Manos:’ The Hands of Fate as a D&D adventure”) but I sincerely doubt it will be chosen. I’ve also been kicking around ideas for one of the 2,000 word articles and I keep coming back to the concept of a non-spellcasting, Van Helsing-like “cleric.”

The natural reaction for most of you readers is probably “Why would you want a cleric who can’t cast spells?” but I’ve got this theory that D&D 5e could very easily be used to run a low- or no-magic quasi-historical game. Doing so, though, would limit player classes to almost exclusively fighters and rogues, and I’d like to have something more intellectually-based, hence my need for some kind of non-caster cleric.

We all know that the cleric class was invented as a “vampire hunter” class to nerf a player’s vampire PC, and that Peter Cushing’s particular incarnation of Van He…

Zatoichi meets Yojimbo (Savage Worlds Martial Artists Aren't All the Same)

Wild CardAttributes: Agility d12+2, Smarts d8, Spirit d10, Strength d8, Vigor d10 Skills: Fighting d12+2, Gambling d12, Healing d8, Intimidation d6, Notice d12, Persuasion d6, Shooting d12, Stealth d8, Streetwise d8, Taunt d6, Throwing d12  Charisma: +2; Pace: 6; Parry: 13; Toughness: 7 Hindrances: Blind, Heroic, Loyal, Poverty Edges: Alertness, Charismatic, Combat Reflexes, Danger Sense, Improved Block, Improved Counterattack, Improved Dodge, Improved Extraction, Improved First Strike, Improved Frenzy, Improved Level Headed, Improved Trademark Weapon, Martial Artist, Master [Fighting], Master of Arms, Quick, Quick Draw Gear:shikomi-zue (cane sword; Str+d8). Note that while wielding his shikomi-zue, Ichi’s Improved Trademark Weapon and Master [Fighting] Edges reduce his penalty for Blind to -2. Yojimbo Wild Card Attributes: Agility d10, Smarts d10, Spirit d10, Strength d8, Vigor d12+2 Skills: Fighting d12, Gambling d6, Intimidation d8, Notice d8, Persuasion d8, Stealth d8, Streetwise …

Thank you, Internet!

Due in no small part to Merric Blackman including it on his humongous list of Dungeons & Dragons 5e Adventures by Level, HONOR AND DEATH has leaped to the #1 most read post on Wine and Savages in just over a month! The previous leader was Regency/Gothic 1d: Pride and Prejudice Character Stats; while I’m proud of the way that post proved Savage Worlds can pretty much do anything, I know the main reason that post gets so many hits is because of the pictures of Keira Knightley and Colin Firth. I’m very happy to have a post rise to #1 based on its gaming merits, rather than accompanying pictures.
In celebration – and because this post ironically kicks HONOR AND DEATH off of the front page – I have now added a dedicated page for HONOR AND DEATH accessible from the “Pages” links on the left sidebar. At the moment, it’s the same exact material as on the original blog post; I might add some additional public domain illustrations at some point, but there’s no specific plans for any revisi…

Had I but world enough, and time…

Man, there are times I wish I was enough of a gambler to quit my day job and write all day – but I’m not, so I guess I’ll just have to post a hodgepodge of things I wish I had the time to turn into full posts of their own.

Titansgrave Episode 9 features a really controversial bit of GMing. Basically, the entire episode is a series of dream sequences that Wheaton narrates to the players, allowing them only occasional (and largely binary) choices. My first reaction was that this was terrible GMing, but maybe it isn’t. Dreams, after all, have very weird logic and we have very little control of them. I dreamed I was Jackie Chan last night, but what began as an action romp ended with nightmares of broken glass in my mouth. I know I’d never be able to get my players to pay attention to half-an-hour of other people’s dream sequences, but such lack of player agency perfectly captures dream logic.

(Also, Wil acknowledged on his Tumblr that it was a controversial choice and largely done fo…

Gen Con 2015 Highlights

Updated with some cameraphone pictures I forgot to include the first time. 
Hey! You know that Kindred of the East chronicle I was so excited about starting? Yeah… It’s not happening.

The reason for this is because I really, really need to buckle down and get back to work on The King is Dead! During Gen Con 2015, +Eric Simon agreed to publish the setting through Four-in-Hand Games. It’s a win-win scenario for both of us; Eric gets to grow his stable of books, and I get to avoid dealing with a bunch of bookkeeping. Given Eric’s incredible generosity and grace on Steamscapes: Asia, I know I can trust him with The King is Dead. We’ll have more to announce as soon as it’s ready (and I get the logo back from Aaron Acevedo).

Gen Con 2015 was huge for me as a writer. Even though my wife and I primarily attended as a 15th anniversary vacation, we both managed to make some great professional connections too. It continually astonishes me how down-to-earth, how popular (in the political sense)…

My Apologies to My Fan

The Savage Worlds Licensee seminar on ended with ahuge surprise for me: somebody I didn't know actually shook my hand and pronounced himself a fan of The King is Dead and this blog. Frankly, I'm still not used to thinking of myself as a professional writer and I was really unprepared for an actual, real-life fan. I blathered out some thanks but really screwed up on some basic courtesy -- like catching this fan's name. To my fan, please forgive me. It was my first time at GenCon and the first time I received recognition from someone who wasn't another blogger already known to me or was an industry professional I already knew by sight or reputation. Also, your badge had flipped around and I was too shy to ask your name. I can be an idiot like that. Meeting somebody who likes my work and whom I am either not pursuing employment from or is seeking to employ me is so far a unique experience. It was a perfect apertif to a fantastic weekend. My apologies again. Thank you tre…