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Showing posts from May, 2016

Savage Rifts® is Pretty Danged Cool

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It’s not like the Savage Rifts® Kickstarter needs my help to meet its goals, but there may very well be other Savage Worlds fans (and licensees) out there who are – as I was – skeptical about the use they might get out of the books. To them I simply say, this is the most beautifully hackable version of Savage Worlds yet.
It’s not exactly a secret that I’ve always chafed at the relatively low power of Savage Worlds characters. Most normal Savage Worlds characters at Legendary Rank feel more like “name level” AD&D 1st Edition characters in terms of powers and capabilities than they do “epic level” D&D 5e or Pathfinder characters. This works well for some kinds of games, but it’s always bugged me that you’d have to be 100 experience points beyond Legendary for your hero to catch up with Fafhrd or the Gray Mouser. Savage Rifts® not only brings the mega-damage, it brings eminently theft-worthy options for ways to front-load Savage Worlds characters into less pulpy, more cinematic he…

PWYW for this thing I wrote!

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Well, we finished the final touches on VARGR last night, got it off to Eric Simon at Four-in-Hand Games, and it's up on DriveThruRPG! I've been writing about The King is Dead here for a couple of years, so it's a great feeling to finally share it in some professional capacity with the world at large.
VARGR is both a short adventure and a teaser for The King is Dead setting, offering a look at the secret societies of Malleus and their related mechanics, the sorcerous vampires of TKiD, and some of the setting rules. As I wrote for the DTRPG blurb:

In an 18th century that never was, revolution rocks the nation of Malleus! Secret societies of rebels strike to unseat the vampire aristocracy with pen and sword, inciting long-dormant dreams of freedom in their fellow humans while driving stakes through the hearts of their oppressors. Frontiersmen, highlanders, mad scientists, occultists, slaves, and more unite to overthrow the immortal regime!
In VARGR, the heroes join the hunt for …

A Funny Thing Happened on the Way to DHAMPIR

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I wrote a different adventure instead. Robin and I are both running some TKiD games at Chupacabracon in Austin in a couple of weeks, and Robin felt she had a better grasp of the plot and nuances of DHAMPIR than she did the other adventure we planned to run, so I wrote the other one instead. It’s called VARGR, and it’s about a bloodthirsty cannibal you have to save from the vampires trying to kill him.

(Yes, “save.” I can't seem to stay away from moral ambiguity even though the setting was supposed to be "The French Revolution except there's no guilt over killing the aristos because they're vampires.")

Hilariously, VARGR is a sequel to certain events in DHAMPIR, but the connection is invisible if you're not one of the five people who has played DHAMPIR. The adventure is pretty short, but including all the pre-generated characters, NPC stats, new crunch, and introductory material plumps the whole thing out to about 30 pages. Unexpectedly writing a different adven…