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Showing posts from September, 2016

Legendary Archetypes: Cinematic Swashbuckler and Sub-Archetypes

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As Paul “Wiggy” Wade-Wilson wrote long ago, “Life Begins at Legendary.”

In Legendary Archetypes, the Wine and Savages blog presents ready-to-use Legendary Rank (80 XP) heroes built using only the Savage Worlds core rules. These archetypes are offered as aids for duet and solo gamers or for gaming groups ready to jump right into the big leagues.

The characters are built with an eye toward versatility (necessary in duet gaming) and so have their Traits and Edges spread out for broader competence rather than min/maxed in certain areas. Game Masters using these archetypes may wish to allow the players another 20 to 40 experience points (2 to 4 Advances) to further customize the characters beyond choosing Hindrances.




Cinematic Swashbuckler


Let us define the Cinematic Swashbuckler as an acrobatic hero for a setting where the sword is preferred to the gun, but where armor has been abandoned for maneuverability. We’ll take as our models such heroes as most of Tyrone Power's best roles, most v…

Notes Towards "Los Enmascarados: Masked Heroes of Old Mexico"

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A Nearly two years ago, I wrote an article for Savage Insider Vol. 2, Issue 2 called "Character Gallery: La Pantera" in which I created a Zorro-style heroine and her supporting cast. Earlier this month, Robin and I were at a loss for what to do for our weekday night duet game, so we pulled that character out of mothballs. It was kind of shaky at first -- I've wanted to run a proper Zorro-style game for ages and had a bit of stage fright -- but it's gotten much better and it's gotten me thinking again about writing a Zorroesque Savage Worlds supplement. Since I'm still deep in The King is Dead, I'm just going to jot down some of the things I've been thinking and put them someplace I know I'm not going to lose them: here on the blog. For a title, I'm thinking Los Enmascarados: Heroes of Old Mexico (or maybe Masked Heroes of Old Mexico). Even though he doesn't state a year outright in the original Zorro novella The Curse of Capistrano, it tak…

Legendary Archetypes: Walking Band-Aid®

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As Paul “Wiggy” Wade-Wilson wrote long ago, “Life Begins at Legendary.”


In Legendary Archetypes, the Wine and Savages blog presents ready-to-use Legendary Rank (80 XP) heroes built using only the Savage Worlds core rules. These archetypes are offered as aids for duet and solo gamers or for gaming groups ready to jump right into the big leagues.


The characters are built with an eye toward versatility (necessary in duet gaming) and so have their Traits and Edges spread out for broader competence rather than min/maxed in certain areas. Game Masters using these archetypes may wish to allow the players another 20 to 40 experience points (2 to 4 Advances) to further customize the characters beyond choosing Hindrances.



Walking Band-Aid®




Whether a wanderer far from his or her homeland (Durkon Thundershield, Goldmoon) or… Um… Crap. I can’t think of any other healer-type clerics – and I’ve never read the Dragonlance books so I have only the vaguest idea who Goldmoon is. Damn it!

Because it’s such an…

Legendary Archetypes: Magus

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As Paul “Wiggy” Wade-Wilson wrote long ago, “Life Begins at Legendary.”


In Legendary Archetypes, the Wine and Savages blog presents ready-to-use Legendary Rank (80 XP) heroes built using only the Savage Worldscore rules. These archetypes are offered as aids for duet and solo gamers or for gaming groups ready to jump right into the big leagues.


The characters are built with an eye toward versatility (necessary in duet gaming) and so have their Traits and Edges spread out for broader competence rather than min/maxed in certain areas. Game Masters using these archetypes may wish to allow the players another 20 to 40 experience points (2 to 4 Advances) to further customize the characters beyond choosing Hindrances.


Magus

Whether an irritable blowhard like Raistlin Majere or Tim the Enchanter, a powerful leader mlike Alustriel or Regina Mills, or a magical savant like Harry Potter or Sabrina Spellman, the magus is defined by its magical power. Unlike most previous Legendary Archetypes, the mag…

Legendary Archetypes: Strategist

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As Paul “Wiggy” Wade-Wilson wrote long ago, “Life Begins at Legendary.”



In Legendary Archetypes, the Wine and Savages blog presents ready-to-use Legendary Rank (80 XP) heroes built using only the Savage Worldscore rules. These archetypes are offered as aids for duet and solo gamers or for gaming groups ready to jump right into the big leagues.


The characters are built with an eye toward versatility (necessary in duet gaming) and so have their Traits and Edges spread out for broader competence rather than min/maxed in certain areas. Game Masters using these archetypes may wish to allow the players another 20 to 40 experience points (2 to 4 Advances) to further customize the characters beyond choosing Hindrances.



Strategist





Whether a criminal mastermind like Nathan Ford or James Moriarty, a field commander like Clayton M. Abernathy or Kathryn Janeway, or the leader of a nation like Kublai Khan or Elizabeth Tudor, the Strategist is the master of the battlefield (even when – as with the crim…

ROCKALYPSE!!!

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Despite my falling behind, Four-in-Hand Games’ other projects are going strong. Head honcho Eric Simon has published more expansions for Steamscapes, and now he’s expanding the company’s profile with its first non-Savage Worlds game: Rockalypse – The Fate Core RPG of Musical Conflict! With 19 days to go as of this writing, the game is fully backed and moving into stretch goals.
In Rockalypse, an apocalypse has happened (or is happening) and all conflict is resolved through battles of the bands. It’s part Scott Pilgrim vs. the World, part Jem and the Holograms, part Rock and Rule, and a big part obscure art-house action film Six String Samurai. In fact, it’s all of these things and more because – in keeping with FATE’s creed of shared world-building – it’s more a menu of options with which to build a setting than a detailed setting in its own right.
Rockalypse currently outlines five apocalyptic settings broken down into pick-and-choose aspects: The Wasteland (Mad Max/Tank Girl/Gorillaz-…

Legendary Archetypes: Scoundrel

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As Paul “Wiggy” Wade-Wilson wrote long ago, “Life Begins at Legendary.”

In Legendary Archetypes, the Wine and Savages blog presents ready-to-use Legendary Rank (80 XP) heroes built using only the Savage Worldscore rules. These archetypes are offered as aids for duet and solo gamers or for gaming groups ready to jump right into the big leagues.


The characters are built with an eye toward versatility (necessary in duet gaming) and so have their Traits and Edges spread out for broader competence rather than min/maxed in certain areas. Game Masters using these archetypes may wish to allow the players another 20 to 40 experience points (2 to 4 Advances) to further customize the characters beyond choosing Hindrances.


Scoundrel







The scoundrel differs from the secret agent in that – while both archetypes represent broadly-skilled characters capable of handling combat, investigation, and social encounters – the scoundrel relies on dumb luck and evading danger more than the secret agent’s competence…

Legendary Archetypes: Mystical Martial Artist

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As Paul “Wiggy” Wade-Wilson wrote long ago, “Life Begins at Legendary.”

In Legendary Archetypes, the Wine and Savages blog presents ready-to-use Legendary Rank (80 XP) heroes built using only the Savage Worldscore rules. These archetypes are offered as aids for duet and solo gamers or for gaming groups ready to jump right into the big leagues.


The characters are built with an eye toward versatility (necessary in duet gaming) and so have their Traits and Edges spread out for broader competence rather than min/maxed in certain areas. Game Masters using these archetypes may wish to allow the players another 20 to 40 experience points (2 to 4 Advances) to further customize the characters beyond choosing Hindrances.


Mystical Martial Artist








Trained in spiritual traditions that wed training in the martial arts to expanding one's consciousness or touching the face of God, the mystical martial artist combines combat prowess with mystical might. The mystical martial artist's incredible powe…