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Showing posts from November, 2016

fiction in progress

I'm not sure what this is besides practice for me at writing fiction again after years and years away from it.
I'm sure some people are wondering why I'm not writing some The King is Dead fiction instead of some kind of weird Forgotten Realms fan fiction; the simplest answer is that I'd need to do more expository heavy lifting than I feel comfortable with at this point. (I am so, so out of practice with fiction.)
I'm going to update this page directly as I write more. I've got a wacky idea of maybe sticking in an appendix of character stats or something like that and selling this at the Dungeon Masters Guild -- if the story actually comes together. If I get far enough with it that putting it up for sale seems likely, then I'll probably stop uploading to here.



"Zzar.”

Elonwy looked up, an eyebrow arched in confusion. Tombold stared back at her, a handful of coins in his bloodied hand.

“What the hell is zzar?” she asked, turning back to patting down the hobg…

Observations After a Game of Dungeon World

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I finally played a game of Dungeon World this weekend, and I’m conflicted about my responses.
I had a lot of fun. One of Robin’s old buddies ran the game, and he did a great job of keeping everyone engaged and active. I played a barbarian, so I got to be dumb and hilarious. Everyone had a good time.
EDITED TO ADD: I’m slightly more awake than when I started this post, so let me add some more things I liked about Dungeon World. The lack of a formal initiative or turn system means the action scenes really move with the fluidity of fiction, rather than the stilted (and sometimes inexplicable) fashion of most RPGs. Since classes in Dungeon World do damage based on their class rather than their weapon, it also meant that I could have my barbarian fight by using stunts like head-butting his opponent or throwing it against the wall rather than whipping out my sword for everything. The focus on the fiction also means that otherwise dull choices (like whatever the Help action is called) remain e…

Savage Worlds: The Power of Superstition

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Whether it’s an unscrupulous real estate developer using it to scare the masses or a cloaked vigilante using it to frighten criminals, fear of the supernatural – superstition – plays an important role in many settings where – just like in the real world – the supernatural does not exist. A disguised swamp buggy equipped with a flamethrower convinces the inhabitants of Jamaica that Dr. No’s Crab Key is home to a dragon. Sherlock Holmes quickly deduces that a rash of bloodsucking is merely a distraction from a mundane murder attempt in “The Adventure of the Sussex Vampire.” Zorro scares the pants off some lancers by painting a glowing skull on the wall in phosphorous in “Zorro Hunts a Jackal.” Indeed, the “female Gothic” tradition of Ann Radcliffe, Charlotte Brontë, and others usually hinges on the supernatural elements having scientific explanations, the better to show that the true terror is the selfish, morally bankrupt desires of the male antagonists.

While the existence of the fa…